Scrupp 0.4 Manual
Create your own 2D games and applications

Functions

scrupp.getMouseX()
Returns the current x-coordinate of the mouse pointer.
scrupp.getMouseY()
Returns the current y-coordinate of the mouse pointer.
scrupp.getMousePos()
Returns the current x- and y-coordinate of the mouse pointer
scrupp.mouseButtonIsDown(button)
Returns the boolean state of the button. button is one of the strings "left", "middle" or "right".

Callbacks

mousepressed(x, y, button)
Gets called when a mouse button is pressed. Arguments are the x- and the y-coordinate of the mouse pointer and the pressed button. button is one of the strings "left", "middle", "right", "wheelUp" or "wheelDown".
mousereleased(x, y, button)
Gets called when a mouse button is released. Arguments are the x- and the y-coordinate of the mouse pointer and the released button. button is one of the strings "left", "middle", "right", "wheelUp" or "wheelDown".

Example

scrupp.init("Mouse Test", 600, 400, 32, false)

require "font"

local font = Font("fonts/Vera.ttf", 20)
local text = ""

local cursor = scrupp.addImage("path_to_cursor_image")

main = {
	render = function(dt)
		font:print(10,10, text)
		if scrupp.mouseButtonIsDown("left") then
			cursor:render(scrupp.getMouseX(), scrupp.getMouseY())
			--or: cursor:render(scrupp.getMousePos())
		end
	end,
	
	mousepressed = function(x, y, button)
		text = button .." button pressed at "..x..", "..y
	end,
	
	mousereleased = function(x, y, button)
		text = button .." button released at "..x..", "..y
	end
}	

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Last modified Sat Sep 05, 2009