Scrupp 0.2 Manual
Create your own 2D games and applications

The sound support is implemented using SDL_mixer.

Note: If you load a sound and play it multiple times in parallel all sound manipulating methods will affect every instance of this sound!

Loading

scrupp.addSound(filename)
Loads a sound file with the given filename. This can load WAV, AIFF, RIFF, OGG and VOC formats. Returns a sound object.

Methods

sound:setVolume(volume)
Sets the volume of the sound to the specified value between 0 (mute) and 128 (maximum volume).
sound:getVolume()
Returns the current volume of the sound. This value is between 0 (mute) and 128 (maximum volume).
sound:play([loops=1])
Plays a sound file loaded with scrupp.addSound(). The optional parameter loops defines the number of times the sound will be played. 0 means infinite looping. The default is to play the sound once.
sound:pause()
Pauses the playback of the sound. A paused sound may be stopped with sound:stop(). If the sound is not playing, this method will do nothing.
sound:resume()
Unpauses the sound. This is safe to use on stopped, paused and playing sounds.
sound:stop()
Stops the playback of the sound.
sound:isPlaying()
Tells you if the sound is actively playing, or not.
Note: Does not check if the sound has been paused, i.e. paused sounds return true. Only stopped sounds return false.
sound:isPaused()
Tells you if the sound is paused, or not.
Note: This state is only influenced by calls to sound:pause() and sound:resume().

Example

scrupp.init("Sound Test", 600, 400, 32, false)

-- load a sound file
local sound = scrupp.addSound("path_to_sound_file")

main = {
	-- empty render function
	render = function(dt)
	end,
	
	-- play the sound every time a mouse button is pressed
	mousepressed = function(x, y, button)
		sound:play()
	end
}

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Last modified Sat Feb 28, 2009